26 community builds. Find a lineup, learn its game plan, and copy the code into your next run.

A slower undead build: Jump Scare and Skele-tone soak and pay out, Grave Bluffers and Violent Fishman count the fallen, and Baron Von Buff (12/4) collects the inheritance.

Beverage Bearer supplies the Brews, four Cheers units drink them. Every Brew played multiplies across golden Rock Bouncer and Strongarm, then Warcrier turns the party into 8/5 haymakers.

Cursed units die after they attack — Mortimer's spiders make that a feature. Every suicidal strike feeds Death and Avenge payoffs until Spider Mama and Lady Ghoulish (10/10) inherit the web.

Crawler's Fading means it discards itself every turn — a free, repeating Discarded trigger. Hellspawn and Bullish Goat convert the ash into stats; Unchained Wrath makes it lethal.

Every Ritual counter ticks toward the 25/25 Guardians. Papalotl and Acolmiztli Fighter keep the countdowns cheap, Altar and Oracle accelerate them, and Xolotl Guardian ends the game on arrival.

Junkyard Bot is a rare 5/5 at tier 1 — golden it and it carries half the game alone. Sparks McFly, Bro 9000 and Funicycle add Ongoing engines until the machine simply cannot be stopped.

Ezra, Bounty Hunter and Lockbeak grow every round they hold the deck, Tidal Scavenger's Sell value funds the shop, and Booty Bill plus Seraphine rule the late seas.

The straightforward ninja curve: Play triggers on cheap bodies, Kickstart openers, and a Nightclaw–Tekko Assassin top end that punishes every ally death the mid-game banked.

Trader and Fresh Recruit turn every shop into profit. The gold lead buys earlier tier-ups, faster goldens, and a Final Stage board of Gilded Aspirant, Keeper of Unity and Shakka.

Death triggers thin the board so Ambush units appear mid-combat with full surprise value. Waylayer and Purr-fect Ninja run the engine; Shadybunny and Saya's Disciple are the payoff.

Surprise Egg is a legendary 3/9 that pays on death, Maw is a 4/12 taunt that refuses to die, and Menace's Devour eats your own Death fodder for stats. A brood that wins by outlasting.

Vaultkeeper and Brews Lee pay End Turn dividends every round while Protector's 3/10 wall keeps the books safe. Thorim and Gunnar collect the compound interest in the Final Stage.

Six Plunder units all scale off the same resource: Treasures. Bounty deaths keep the chests coming, golden Sinbad and Carp Diem count them, and Tidal Wraith cashes the map out.

Eight of Gorm's units want to die. High-attack, low-HP bodies like Wolf Gang and Ice Queen trade violently, every Death trigger cashes in, and Mama Yeti mourns her way to victory.

Roni's six Ongoing units form the deepest permanent-scaling package in the game. Golden Lyrielle and Initiate Enchanter snowball stats every round while Tactician taunts to protect the engine.

Seven Ongoing units grow under the sun every round. Coyotl and Ghost Stepper start the ascent cheaply; Chalchi, Primordial Call and Ruler (11/7) crown the Final Stage.

Eight Play-trigger dragons make every shop a threat. Golden Emberclaw and Hatchling snowball the Group Stage, Wyrmlings double-dip on Play and Death, and Noxious Drake closes at 9/6.

Orc Attack triggers reward hitting first and hitting hard. Golden Toothpicker and Farshot carry the early rounds, Whimpy Axer weaponises its 1/7 body, and Kaz the Crusher ends arguments.

Devilkin, Invoker and Hell Bloom pay out when sold — churn the shop, bank the difference, and buy the Soulflame Manipulator (11/6) finish long before the lobby can answer it.

Rare tier-1 Clubber and Tree Tusk anchor a taunt-and-Ongoing wall that grinds attackers down, then Twinfang Ogres' Rage plus Orclops take over the Final Stage.

A Play-trigger curve that never has a dead shop. Golden Willow and Soulseeker keep triggers flowing, Faekin Ambassador is the legendary early payoff, and Spell Weaver plus Stag close.

Survive triggers reward not dying, and yetis are very good at not dying. Golden Yeti Clubber and Munchkin absorb the early game; Yeti on the Rocks (7/11) and Hailwing freeze out the Final Stage.

Every fight starts with a bang: golden Dogsitter and Battle Caster fire Kickstart triggers before a single attack lands, and Bjorn the Small plus Shay finish what the opening volley started.

Heckle triggers fire before enemies attack — Fiddle's crowd disrupts every swing. Sweeper's rare Ongoing stacks with golden Heckler Cheeks, and Megashroom Mayhem (4/12) boos last.

Six Death-trigger goblins go out with a bang. Stinker and Scavenger die early and often, Scrapkin Convoy (7/3) escalates, and Blissful Fumigator plus Distracted Dodo (10/5) are the grand finale.

Nine of Mimi's units have Death triggers — the bots are built to break. Golden Buddy Bot and Scuttler die profitably all game, and Extreme Deliverer (8/3) plus Barnaby cash the scrapheap in.