Every game mechanic keyword — icons and descriptions pulled from the live wiki.
46 keywords
Absorb
Remove a unit and gain its stats and keywords.

Ambush
When I am summoned in combat, do something.

Attack
Something happens the moment before this unit attacks.

Augment
Discover a Module to attach to a Gnome.

Avenge (X)
Something happens when this unit sees X allies die in combat.
Baewatch Treasure
These can be claimed by Baewatch Pirates only to enhance their Plunder.
Barrier
The first time this unit takes damage, ignore it.
Berserk
Your damage is reduced before your HP.

Blood Bond
Damage I take is also dealt to another ally with Blood Bond.

Bounty
This unit drops a Treasure upon death.
Capture
Remove a unit. When I die, summon it.

Cheers
Something happens when a Brew is played on this.

Cleave
This unit also deals damage to enemies adjacent to the target.

Combo
Something happens when you play a unit at least my Tier.

Confused
The next time I attack, deal half my damage to a random ally first.
Cursed
This unit dies immediately after it attacks.

Death
Something happens when this unit dies.
Devour
Destroy an ally and gain its stats.

Discarded
Something happens when this card is discarded from your hand.

End Turn
Something happens at the end of your turn.
Fading
This unit is automatically discarded if it is in your hand at the end of your turn.

First Strike
When attacking, I strike my target before taking DMG from it.

Flying
This unit targets enemies in the back row (if possible).
Frostbite
This unit's DMG is reduced by it's DMG until it Attacks or takes damage.

Heckle
Before an enemy attacks X times, do something.

Hurt
Something happens when this unit takes damage. (Even if the unit dies!)

Kickstart
Something happens at the start of Combat.

Link
When a Gnome ally takes damage, allies with Link split the damage instead.
Module
This unit can be attached to a Gnome.

Multistrike
This unit attacks twice.

Ongoing
Something happens while this unit is on the board.

Overwhelm
This unit deals excess damage to a random enemy.

Play
Something happens when you play this unit from your hand.

Plunder (X)
Something happens after X Treasures have been played.

Poisoned
After this unit is damaged, it takes DMG equal to the total DMG it received this combat.
Rage
This unit's HP cannot be reduced below 1 while it attacks.

Ranged
This unit doesn't take damage back when it attacks.
Revive
Resurrects with 1 HP the first time it dies.

Ritual
Reduce X by 1 at the start of each turn. At 0, do something and reset.

Sacrifice
Remove a unit and reduce your units' Rituals by 1.

Sell
Something happens when you sell this unit.

Start Turn
Something happens at the start of your turn.

Stealth
I cannot be targeted until after I attack.

Survive
When you survive an attack (either you attack an enemy or an enemy attacks you).
Taunt
This unit provokes enemies into attacking it first.
Treasure
These can be claimed by Pirates to enhance their Plunder.