Survive triggers reward not dying, and yetis are very good at not dying. Golden Yeti Clubber and Munchkin absorb the early game; Yeti on the Rocks (7/11) and Hailwing freeze out the Final Stage.





SurviveWhen you survive an attack (either you attack an enemy or an enemy attacks you).
HurtSomething happens when this unit takes damage. (Even if the unit dies!)
SurviveWhen you survive an attack (either you attack an enemy or an enemy attacks you).
AttackSomething happens the moment before this unit attacks.
SurviveWhen you survive an attack (either you attack an enemy or an enemy attacks you).
SurviveWhen you survive an attack (either you attack an enemy or an enemy attacks you).






Yeti Clubber survives hits others wouldn't and gets paid for it; Munchkin's Hurt trigger means chip damage backfires on the attacker.


Northern Protector extends the wall while golden Munchkin turns into a genuine threat. Stay healthy, tier up on schedule.


Yeti on the Rocks and Hailwing win wars of attrition. Final board: Golden Yeti Clubber, Golden Yeti Munchkin, Northern Protector



