Eight Play-trigger dragons make every shop a threat. Golden Emberclaw and Hatchling snowball the Group Stage, Wyrmlings double-dip on Play and Death, and Noxious Drake closes at 9/6.





PlaySomething happens when you play this unit from your hand.
PlaySomething happens when you play this unit from your hand.
PlaySomething happens when you play this unit from your hand.
DeathSomething happens when this unit dies.
PlaySomething happens when you play this unit from your hand.
DeathSomething happens when this unit dies.
PlaySomething happens when you play this unit from your hand.
DeathSomething happens when this unit dies.
PlaySomething happens when you play this unit from your hand.






Emberclaw and Little Horn open, Hatchling and Lonewing follow — every buy fires a trigger, so the board is always growing.



Golden Hatchling spikes hard; Wyrmlings give value on entry and exit. Keep re-rolling — this deck loves a busy shop.


Wyrm, Noxious Drake and Ru bring dragon-sized stats. Final board: Golden Emberclaw, Golden Hatchling



