Six Plunder units all scale off the same resource: Treasures. Bounty deaths keep the chests coming, golden Sinbad and Carp Diem count them, and Tidal Wraith cashes the map out.





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Sinbad from the first shop, Brineblade Buccaneer and Bounty Board to start the Treasure supply. Every chest played advances every Plunder counter.



Golden Sinbad and Carp Diem — merged Plunder units keep their progress and double their payoff. Dynamax pairs bridge to tier 4.


Plundering Pilot and Tidal Wraith close as the counters hit their marks. Final board: Golden Sinbad, Golden Carp Diem, Deckhand Wrangler



